Surface Emitted Particles on SoftBody Tenticles
The following concept tutorial will be covering Surface Emitted Particles on SoftBody tenticles to create a spiraling array particle system for futuristic gun blasts or whatever.
Street Cop Workflow
By Mashru Mishu
Making of Tiger Zoo
By Massimo Right.
Lava Shader Effects in Maya
This tutorial will explain how to make a shader for lava effects using Maya’s material editor, called Hypershade.
Destroying a Wall Using Rigid Bodies and Particles in Maya
This tutorial will explain how to use rigid bodies, forces and particles to create shatter effect in Maya.
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